It was a troubling report, and it will have repercu ions within the game world, the fastest-growing segment of the U.S. entertainment industry. Games and game software now make up a $9-billion industry, larger than the domestic film industry. It's estimated that the game industry will continue to grow at a strong rate, probably doubling by 2004.
Even more troubling is the thought of parents unnece arily frightened by media outlets looking for juicy scandal stories and politicians fishing for the next sound bite. The truth, of course, lies somewhere in the middle. Although some games are certainly not for children, the whole of the gaming industry doesn't constitute "cultural pollution," as Vice President Al Gore remarked at a campaign stop this month. Mi chien een beetje ver van ons bed, maar toch een goed artikel om eens nader te bekijken.En de vraag is natuurlijk hoe de Nederlandse overheid dit onderwerp in de toekomst gaat behandelen. Duitsland en Engeland houden namelijk al heel andere policies aan (door geweld uit games te halen).