Jordan Weisman:
We saw some stuff in Mech 3 that we really wanted to addre . We also looked at MechWarrior 2 and reviewed what our goals were for this game and decided it was not to make a Mech-type game, it was to make a great action game set in the Battletech universe. Mech 3 partially fell into the same trap by trying to differentiate itself from its predece ors by layering more and more complication and sim elements and losing touch with the e ence of what a Mech game should be - a great action game.
It's all about tension and how to use power and when. So we are trying to replace being a simple keyboard jockey with tactical sophistication and interaction with the environment. We wanted to create deep layered mi ions which really had some life - when you go over a hill we want you to see there's stuff going on, people farming, going about their busine , that sort of thing.