Het is weer weekend dus tijd voor de weekelijkse Halo update. Deze week gaat het over een nieuwe swampleven, nieuwe animaties van bloedende aliens en het opnieuw in het spel brengen van watervallen.

- The Mighty Chris Butcher continues to improve the AI. It now looks at interesting things: rather than just staring straight ahead and running through it's idle animation, AI units will look around at their friends, or other units walking around, or nearby machinery control panels.

- The AI also behaves differently based on their awareness of their vulnerability. For example, the grunts tend to travel in packs, and run away pretty quickly once you start blowing holes in them. But they'll dig in and make a nuisance of themselves if there's a Covenant Elite nearby. Likewise, if you then kill that Elite, they'll lose their nerve and run for cover. When demonstrating this to me, Chris noted that one of the grunts was obstinately firing at me even though all his buddies had bailed; this was because the grunt was positioned in such a way that he couldn't see the freshly ventilated Elite corpse lying nearby, even when he popped up to take a shot. Fleeing grunts will eventually verbalize important information to help their buddies avoid those unfortunate situations.

- Eric's working on a swamp level, texturing trees and remodeling various things. He showed me what looked like a small clump of swamp vegetation with thick stalks. He then pointed to a small arch formed by a curling root at the bottom and said "To give you an idea of the scale, you'll be able to stand under there." The plants are actually massive trees that tower hundreds of feet above you. There are alien mushrooms that are just as tall as you.Je kan nog een berg verbeteringen vinden bij Rampancy.