Electronic Arts heeft Warhammer Online: Age of Reckoning uitgesteld van eind 2007 naar begin 2008. Een reden voor het uitstel wordt niet gegeven. Geheel slecht komt het uitstel echter niet uit, want in 2008 bestaat de Warhammer franchise officieel 25 jaar, wat leuke mogelijkheden voor op de hoes en de onvermijdelijke reclamecampagne biedt. De uitleg onder het motto "het glas is niet half leeg, maar half vol."
Warhammer Online: Age of Reckoning richt zich op de orcs en elfjes kant van het Warhammer universum. De game wordt ontwikkeld door EA Mythic, de studio die eerder bekend stond als Mythic Entertainment en de MMORPG Dark Age of Camelot ontwikkelde.
Reacties op: Warhammer Online schuift door naar eerste kwartaal 2008
la-le
DaftPunk
Nyana
Pensmaster-B
Klaus Henkel
anonymous
We have made the decision to move our ship date for the US and Europe to the first quarter of 2008. (Release dates for Asia will be announced at a later date.) Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible.
At this time we have completed most of the work on our first racial pairing – Dwarfs and Greenskins – and the team is now building Empire and Chaos. These new zones really kick butt and the team did a fantastic job of incorporating the feel of war and Warhammer into these areas. This racial pairing is the embodiment of all that I hoped for when we made the decision to partner with GW.
However, when we looked back at our work on the Dwarf and Greenskin pairing, we could not say the same thing. While these areas were good, they were not great and glorious. We have always said that WAR was going to be great and we will not settle for anything less. So the team has gone back to our initial pairing and conducted an intense review of their work. They have implemented new ideas and applied all that they have learned over the past nine months. What has already emerged from this dedicated time of focused polish is nothing short of spectacular. In the Dwarf and Greenskin zones there is now more war, more Warhammer, and more of what makes WAR great.
By extending our development time, we’ll be able to do these in-depth reviews several times prior to launch to ensure all areas of WAR benefit from the experience of ongoing development. EA is totally supportive of our decision and are behind us 100%. We all believe WAR will be the next great MMORPG and being part of EA affords us the time we need to make it so. It is EA’s ongoing commitment to quality that will allow us, and other EA studios, to deliver great games, now and in the future.
This change to our ship date is probably not the news you were hoping to hear. In the end, we’ll be able to reward your patience with a truly next-generation MMORPG that will make GW proud, all of us at EA thrilled and most importantly, you, the players, as happy as a Black Orc in battle. We only get one chance at a successful launch, and we plan to catapult this one over the walls of Altdorf.
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Waar het op neer komt was dat ze gewoonweg niet te vreden waren en dat ze een stap terug hebben gedaan om (bv) de Greenskins en Dwarves beter te maken in verschillende aspecten, tevens nieuwe en orginele content toe te voegen.
imagica
CerandoX.nl
Humpdog
inoj
kreative
Tigershark-v2