Een paar maanden geleden kwam de tech demo van Serious Sam uit. Het spel moest een ouderwetse "Doom-feeling" oproepen, maar liet grafisch ook een sterk staaltje zien. 3dActionplanet nam de engine onder de loep.Serious Power
The Serious engine's features are quite numerous, so I'll touch on the most important ones. Let's get started, shall we?
Large Level Sizes: Calling the levels the Serious engine can handle large is probably an understatement. Imagine, if you will, a level 100 square miles in size. Now imagine it all in one map, without any extra loading. Of course, it's rather difficult to describe the immense size of the levels, so just look at the
screenshot on your left.
Of course, a 100 square mile level based in a boring, dune-filled, detail- wouldn't be any fun, so Croteam made sure the engine supported the ever-popular indoor/outdoor seemless transition feature. Also featured is a realistic rendering effect that has the ability to create some beautiful outdoor features.
Multi-Directional Gravity: Face it, you've always had a thing for walking on the ceiling or walls. And with the Serious engine, your fantasies can come true! This little effect will definitely lead to some interesting
deathmatch action. If the controls are manageable, anyway. Butt-loads (yes, it's a technical term) of
Enemies: We all fell in love with Doom because it was creepy, the weapons were fun, and, most importantly, because we got to take on hordes upon hordes of enemies at a time. However, since Quake and the following generation of 3D levels and models, games have had to limit the number of enemies because of how their polygoncount stacked up and ultimately bogged down the system. While we're starting to see games that get around this (KISS: Psycho Circus is one example), Croteam is really taking it to the next level with the Serious engine Serious Sam een game met een serious engine, hopelijk komen ze ook met een serious release date en geen serious bugs