Tennis is in its nature is a multi-player game. There are always two opponents or four if you play a double match. We concentrated first and foremost to get the controls right so moving your player and performing strokes would come natural to the player. This actually meant a lot of controller tweaking, animation retouching and ball physics adjustment but eventually we ended up with, in our humble opinion, a very playable system.Once this task was completed we basically had our multi-player game. Now came the next tricky part of producing a believable and intelligent AI for computer players. This task was maybe even bigger as player stats and behavior were so interlinked that a change in the one would mean some changes in the other and as I would imagine every developer would know AI is in area that could be tweaked and adjusted from now on until eternity. Helaas moet de speler het doen met zes knoppen en dat is toch teveel van het goede, aangezien twee ook voldoende zijn. Het is dan ook afwachten hoe de gameplay zal uitpakken, maar PC en Xbox fans kunnen in september weer een virtueel balletje gaan slaan. Naast het interview kan je ook van 15 screenshots genieten.