De beta patches van Operation Flashpoint volgen elkaar in hoog tempo op. Deze week heeft beta patch 1.27 het daglicht gezien. De patch verhelpt een aantal problemen van beta patch 1.26 en bevat een waslijst met andere fixes die hieronder beschreven staan. Een bug van 1.27 is al bekend en dat is Horizon sky clipping. Codemasters zit dan ook te springen om feedback om de andere bugs te elimineren.VERSION HISTORY

1.27 - Fixed: AI: If there are no other targets, watch first enemy that was only heard but not seen yet.

1.27 - Fixed: AI hearing through solid objects was too good.

1.27 - Fixed: AI ability to distinguish enemy from friendly by ear was too good.

1.27 - Change: MGun recoil effect was still too strong.

1.27 - Fixed: soldier movement was heard too far by AI.

1.27 - Fixed: buffer overflow in HTML reading, could cause crash when starting mission.

1.27 - Fixed: speed of vehicle not kept after jumping out (ejecting) from vehicle.

1.27 - Fixed: Manual fire in MP enabled if gunner is not player.

1.27 - Fixed: Random crash during scene LOD management.

1.27 - Fixed: Player identity is not registered if a player disconnects. This caused unkickable ghost playes appearing in player list.

1.27 - Fixed: "Players" dialog closed when multiplayer game session end

1.27 - Fixed: setviewdistance value saved when saving game.

1.27 - Fixed: Water splash was drawn beside the ship.

1.27 - Fixed: East boat gunner was looking in opposite direction.

1.27 - Added: parameter "reportingIP" added to dedicated server config to change / disable IP adress of Query & Reporting master server. When empty, reporting is disabled. If entry missing, is used and server is advertised to GameSpy.

1.27 - Added: some network adjustments can be made in Flashpoint.cfg De patch kan je hier downloaden en weegt 5 MB. Vooral de netwerk code zou in deze versie verbeterd zijn.