Morrowind zal de derde game worden in de 'The Elder Scrolls' serie van Bethesda Softworks. De eerste twee delen blonken vooral uit in sfeer en de quasi oneindige mogelijkheden in de spelwereld. Met het derde deel genaamd Morrowind wil Bethesda ook het gedeelte van stabiliteit op het niveau brengen, want hoe je het ook wendt of keert, Daggerfall (deel2) zat vol met bugs. Dat is ook precies de reden waarom Morrowind op vrijdag is uitgesteld tot de lente van 2002. Mopdus Operandi (leveldesigner) meldt namelijk deze reden op de fora van Morrowind.That's the key, what you just said. We put our all behind it, and our backs into it as well. Believe it or not, we DID make the milestone we had set for the game, but we decided that the game could use more polishing, even testing. It's not like we worked 12-16 hours a day for 3 months, some even more, just to pull a fast one. Poo happens and we feel bad about it. But, it's all good and we see a great opportunity to improve Morrowind in all aspects.

*ramblings of freak developers at 3:30am are products of heavily worked, under nourished, and seldom sober thoughts. we should never be seen or heard. that's what my g/f tells me anyways*

In all actuality, this delay is for the best, because now we are able to polish this thing till it's squeaky clean. Trust me, with the time that I have now, I can really work these dungeons to the "T" and continue playtesting to mash any bugs in my path.

Carry on now, I need sleep....zzzZZZzzzZZZzzz...Als deze game qua sfeer bij Daggerfall in de buurt kan komen en eveneens goed afgewerkt wordt, dan komt hier echt een pareltje aan voor de RPG liefhebber.