Morrowind design diary | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Het is vandaag erg schaars qua pcnieuws, maar wat verwacht je dan ook met de lancering van een nieuwe spelconsole? In ieder geval maakte het net heropende VoodooExtreme een leuke diary van Morrowind, een nieuwe telg in 'The Elder Scrolls'-familie.

De graphics zien er in ieder geval ENORM goed uit.Description of Morrowind, from Destination: Morrowind's Unofficial FAQ: "The Elder Scrolls are a series of CRPG's set in the world of Tamriel. The Elder Scrolls series basically introduced the idea of non-linearity to the gaming world. The first game in the series was Arena, winning several RPG of the year awards for its innovative design. Following Arena was Daggerfall, which expanded upon the base of Arena in virtually every way. Daggerfall had one of the largest worlds of any computer game to date. It also offered unparalleled free-form design, a non-linear quest, and tons of customization options. Two non-RPG spin offs included Battlespire and the 3rd person action/adventure game Redguard. Morrowind is the third game in the direct line of Elder Scrolls titles.

The first and foremost feature of the series is non-linearity. Allowing the players to do what they want when they want. The goal of every Elder Scrolls game has been to create the experience of a pen & paper RPG on the computer, where a player is only limited by his or her imagination. The next, falling right alongside non-linearity, is detail. The worlds in the Elder Scrolls series are some of the most detailed in the industry, complete with histories, multiple cultures, and varied locales. This allows the player to feel as though their character is really a dynamic part of that world. There are always major quests in Elder Scroll games, but they are always able to be ignored. The primary goal is to simply allow the player to explore, roleplay, and be immersed in a grand, detailed environment.

Morrowind is the province of the Dunmer, or dark elves, in the world of Tamriel. The major part of Morrowind is a very large island called Vvardenfell, where the game takes place. The island is huge, and has many different terrains. However, the stand-out feature of the island is the volcano of Dagoth-Ur. In the early history of Tamriel, the water around the island, combined with the intimidation of the volcano effectively separated the island from the mainland, allowing the Dunmer to develop separate from the other Tamriel races. Around 400 years prior to the time of Morrowind (the game), the Empire of the mainland took over the province of Morrowind. Morrowind also suffers from its own internal power struggles. The five great Ruling Houses are in a constant power struggle with one another. To complicate matters is the obscure Dunmer religion known as the Tribunal. To an outsider, the Tribunal priesthood is where the true power of Morrowind lies. Other powers will almost certainly show their faces over the course of the game."

Nu hoop ik echt dat deze game nog eens online zal gaan.


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