Miyamoto moet er zo onderhand helemaal gek van worden. Hij is nu al een tijdje in Europa, en de oren worden van zijn hoofd gevraagd. De afgelopen weken kon je elke dag wel ergens een interview met Nintendo's gamedesigner vinden. Zo lazen we al dat hij in een Nissan Serena rijdt, dat hij verliest van zijn kroost met Super Smash Bros.: Melee en dat hij er over nadenkt de GameCube Zelda te laten linken met de Gameboy Advance Zelda.

Nu had het Britse Computer & Videogames de kans om de beste man eens aan de tand te voelen. En daar kwam toch een erg interessant interview uit. Zo verteld hij over de TriForce, waar volgens hem titels voor gaan verschijnen die velen zullen verbazen, gaat hij dieper in op Mario Kart voor de GameCube en heeft hij het over Nintendo's online plannen.Sony has announced its plans for online gaming. When will you announce yours?

Miyamoto - This is being explored along the same lines as other connectivity issues such as between GBA and GameCube and making four-player games for GameCube. Putting a game online doesn't necessarily mean it will become any more interesting than it already is. I think there is a definite danger that combined network gaming can become a permanent escape from reality for the game developer. They become stuck with making new ideas, always thinking about making online games next time, so that the present offline games suffer. Once you have made one single online networked game you can't easily go on to the next project. You have to keep watching the game's progress; in other words you end up doing maintenance. For example, in Japan it seems as though role-playing games are selling very well but in reality it's just Final Fantasy that is selling well in the market. So even if you are talking about online networking games, if you have a monthly subscription fee you just can't tell how much software you have to create to begin with, and how many companies can get a profit.

Also, as I said before, Nintendo cannot guarantee 100 percent about the networking environment and we guess that by 2005 only around 20 percent of European households will have access to broadband. Nintendo cannot afford to program for only 20 percent of households when we have the possibility to sell to 100 percent of them with non-networked games. Also we wish to provide a wide range of people with a variety of new entertainment, from small children to very old people. With online networked games, that's just one type of person.

For the software, I have already made so many games by connecting four GBAs together or by using four controllers on the GameCube.

We could make a Pikmin online game.

We are ready to go onto the online networks, but having said that we do not believe that all future gaming shall be played online.Ik zou iedereen van harte willen aanraden het hele interview (5 pagina's groot, als je het uitprint) eens te lezen, het geeft veel interessante informatie.

Klik hier om het te lezen.