loonygames heeft een artikel van Jake Simpson (RavenSoft) over "Game networking", oftewel hoe spellen met netwerken werken.efore we begin this journey into the inner workings of networking in games, it's important to define some terms, and get some background on the Internet and how it works. This is of inestimable help later when trying to explain why certain things are done the way they are when coding for the net, plus, if you're anything like me, it's just plain interesting.Beetje langdradig, maar wel de moeite waard om te lezen