Er is een Q&A online van 'It came for Zog' en wel op Gamer.nl. Ik was zo vrij geweest de mensen van Pixeleers een mailtje met wat vraagjes te sturen en die kan je hier vinden. Q1: How important is humour to "It came for Zog"?
The humour plays a huge role. This is Comedy-SciFi and we put a lot of work into caricature, dialogue, funny characters and typical alien behavior - the character animations will reflect this attitude as well. But comedy is hard work, as not everybody finds the same jokes funny, and so we operate with different kinds of humour ...slapstick action, subtle dialogue, surprising twists, absurdity and so on.
En de complete preview van deze adventure is hier te vinden...
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It came for Zog interview
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