Op Wargamer is een kort interview verschenen met game designer Gus Smedstad over Heroes of Might & Magic IV.

Grootste veranderingen met de voorgaande delen is het compleet vernieuwde magicsysteem, een nieuwe grafische engine en meer nadruk op de heroes. In het interview wordt verder nog gebabbeld over de AI, multiplayer en de "castle" battles.TW: With the new focus on individual heroes, please give us a quick taste of how building heroes up has changed?

GS: You must pay more attention to skills than you used to when building a hero. Skills, far more than level, determine the hero's ability. A 5th level Barbarian with Expert Combat Defense will stand up to as much damage as a 30th level hero with no Combat Defense skill. There's also a strong incentive to specialize, since 2 heroes with Grandmaster skill in different areas is much better than 2 heroes with Expert in both areas.

Lees het complete interview bij Wargamer.