CT: We have what we call a skill-based class system. This means the players can define the character's class by the skills they learn as they adventure through the world. The core skills are those of a fighter, magic-user and archer. The players can mix or match these any way they want and can start developing a skill at any time in the game. One of our overarching goals is to make our class system as simple as possible [while also giving] maximum flexibility to the player. Translation: No bizarre rules!
Dungeon Siege wordt verwacht in het eerste kwartaal van 2001, voor als je Baldur's Gate 2 hebt uitgespeeld dus .