First and most noticeably, is the Cel Shading graphic style. I believe we are the first to give the FPS genre this treatment, which differs from the numerous 'realism' style FPS's.
We have also developed a unique gameplay system we like to call “commando gameplay”. XIII, is so well trained he has the ability to turn any situation into his advantage. For example, he has a “sixth sense”, which acts like a radar when enemies are near and he can also utilise some of the more inanimate objects, found within the different levels, as weapons i.e. a broken bottle.One particular element we like is where you can take an enemy hostage and use them as a human shield against an onslaught of bullets. Zo is het multiplayer gedeelte het grootste verschil tussen de verschillende platformen, lees je welke wapens je kan gebruiken en hoe het verhaal begint. XIII komt in het eerste kwartaal uit op de PC, Xbox en GameCube.