CH: I am the wrong person to ask, but Julian Eggebrecht from Factor 5 made a statement in a public forum a while ago that the production rests right now. He still likes to do it some day, but at the moment it's on ice...Q: Do you think composing scores for games is more difficult than movie scores due to the interactive nature of the content?
CH: It adds some layers of complication to the whole process, specially for the planning and implementation. But the general compositional requirements are pretty much the same.In dit interview praat Chris over het maken van soundtracks, zijn software en wat andere zaken. Oude en nieuwe nummers van hem zijn op deze pagina te vinden. Meer info over Chris en zijn projecten vind je op zijn eigen site.