De laatste tijd volgen de patches voor UT elkaar in rap tempo op en 429 wordt dan ook snel verwacht. unrealtournament.org wist een lijstje te pakken te krijgen met wat er (hopelijk ) gefixt gaat worden in de volgende update.- faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.

- team scoreboard holds more players (no more names dropping off the bottom for 32 player games).

- faster server ping response for servers with mutators.

- admins lose cheats and die when they log out as admins.

- fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)

- fixed thrown weapons sinking into ground in net play

- fixed listen server crashing with too many serverpackages

- fixed server still sending data on disconnect

- fixed server not allowing custom skins because of skin cheat fix

- servers are now prioritized by version on the master server

- improved map decompression time.

- slight improvement to server CPU utilization.

Vooral het 3e puntje is nuttig omdat mutators zoals Excessive Overkill: UT nogal veel bandbreedte gebruiken.