In het kader van E3 heeft ook Jaime Griesemer een interview afgegeven aan rampancy.net. Het gaat, uiteraard, vooral over HALO.Capture the Flag was a huge step forward from standard Deathmatch because it added an entirely new dimension of tactical gameplay; you had a goal besides carnage to consider. Many developers seem to think that a proliferation of game types is the next step, but strategic game goals just don't have that much of an effect on moment-to-moment gameplay. I believe that the next step beyond Capture the Flag is adding depth and subtlety on the tactical level and that is where Halo excels. Every movement, every shot, every decision has tactical implications and errors in judgment kill just as fast as bullets.Je kan hier de rest van het interview lezen.