Een paar jaar geleden toen ik nog fijn gamede op mijn 486 kwam ik een keer een demo tegen van het spel Z. Het was een standaard RTS, maar het amuseerde me en ik heb de komende maanden niets anders meer gespeeld.

Over ongeveer 2 maanden komt Bitmap Brothers met de opvolger: Z2. GameSpot UK was zo gelukkig een interview te kunnen houden met de mensen van BB over de bezigheden in de laatste tijd van de ontwikkelperiode.GameSpot UK:

One thing we haven't really talked about before in too much depth is the AI?

Bitmap Brothers:

OD:

It's been going quite well. I mean the last six months I've been trying to put a bit more personality into the AI, making it a bit more human in the way that it works, the way it scouts out around the map and remembers what it's seen and acts on that. The result is that every time you play the game it will react slightly differently depending on how the player has played it. If the player sits back and relaxes, the AI will just come storming in all over the place and will make use of the fact that the player's not doing anything. If the player charges up one side of the map the AI will react by trying to take the other side. It will react completely differently depending on your approach. We're also attempting to stick in a lot more personality, both for the AI's units and the player's own units: you know, the way the player's units themselves react, reacting to different situations and using extra animation to put some extra polish on the units. We're also making the units sort of automatically help out in certain types of situations and in other situations, maybe that won't be a good thing. But that's part of the characterisation of the units and they are beginning to develop their own distinct personalities.Het interressante interview is op deze link te bestuderen.