WR: The models can currently be up to 6000 polys for everything on a car, including the engine, wheels, brakes, interior, driver, etc. But our rendering system dictates that anything that can't be seen isn't processed, so the poly count won't be that high.
GS: External shots of the cars look great. But what do the cockpits look like? And what about the tracks and their surrounding environments?
WR: There have been some shots of the cockpits floating around [the Internet] - they are fully 3D virtual cockpits, again, with everything modeled; switches move, pedals work, etc. Tony has done a great job on those. As for the tracks, Tony has modeled access roads, areas behind the pits, and so on, so if you want to drive around the infield, you will be able to - if you can find a way in, that is.Lees het hele interview en bekijk daarna gelijk de nieuwe screenshots.