or will use... I should say
Mmm, right well it will be using the vastly improved DirectPlay stuff which is now very stable and greatly optimized and can handle large number of players/spectators.
The DirectVoice stuff as well will be used.
T hat's good news for the online part... «ô¿ô»
The only part of the 3D side we are yet undecided about is the vertex shaders, they are very good and fast but there is a learning curve envolved and a rewrite of the 3d engine to make use of them properly, and that will rule out some of the T&L hardware.
Het interview is zeer intere ant om te lezen.