To accomplish this, we have been working on a new Linux implementation of the DirectX(R) multimedia APIs. Our work is closely tied with the Wine project -- an Open Source effort to implement the Microsoft(R) Windows(R) APIs on Linux -- in essence, a Windows compatibility layer. Wine is not an emulator in the traditional sense -- it doesn't emulate a CPU or any other hardware -- it loads and executes Windows programs directly on your Linux hardware without the need for any Microsoft code to be installed at all. My first exposure to Wine was as the architect for Corel's desktop Linux group. We were charged with the task of bringing Corel's entire product line to Linux as quickly as possible. After some consideration, we decided that it made more sense to concentrate our efforts on improving the Wine project rather than trying to rewrite tens of millions of lines of code in WordPerfect Office and CorelDraw. With the Wine approach, we brought these two full product suites to Linux in just 18 months. Shortly thereafter, I left Corel and founded TransGaming Technologies Inc. so that we could bring new games just as quickly. (...)Als de technologie van Transgaming Technologies echt werkt dan zal dat het gebruik van Linux onder gamers heel erg gaan stimuleren. Sowieso al natuurlijk omdat je Operating System gratis is en je meer games kan kopen ipv de nieuwe Microsoft Windows opvolger.Lees meer.