Gamespy heeft de kans gekregen om op QuakeCon de nieuwe Wolfenstein te multiplayeren. Zoals eerder al bekend werd gemaakt wordt het multiplayer deel onafhankelijk van het singeplayer gedeelte gemaakt door Nerve Software.

De multiplayeropties van Wolvenstein zullen allemaal op missies gebaseerd zijn waarbij het spel veel weg heeft van Team Fortress Classic, Team Arena en de Day of Defeat Mod.

In verschillende scenario's zullen de Axis and Allies elkaar het leven zuur maken om bepaalde objectives te halen.Om deze objectives te halen kan de speler kan kiezen uit 4 verschillende classes, te weten de soldier, medic, engineer en lieutenant. Ieder met zijn eigen voor- en nadelen en special skills.The days of vanilla deathmatch and capture the flag are gone, it seems, or at least on an extended vacation. RTCW multiplayer is team-oriented, and at first blush seems like a blend of Team Fortress Classic, Team Arena, and the Day of Defeat Mod (the latter being a comparison that id and Nerve will probably tire of hearing, though Robert Duffy said he has yet to hear it). But after playing for an hour, I can tell you that it's great, and definitely not a simple knock-off.

The game pits two teams --Axis and Allies-- against each other. "All of the maps are objective based", said id's Robert Duffy, who was hanging about and chatting with the players. The map that was up for play was a beach storming mission where the Allied troops had to blast their way through barricades and fortress walls, then make their way into an Axis fortification to steal documents. Once they had the documents, they had to fight their way to another section of the map and transmit them, via telegraph, to the Allied headquarters.

Om wat eerste spelervaring te lezen en een uitgebreide beschrijving van de classes kan je doorsurfen naar Gamespy.