Peter: The sheer length of time it takes to get a game from concept to release. Part of the reason for this is that we must reinvent the wheel each time we start a new game. With the next generation of hardware, few people would argue that the minimum time it will take to develop a game would be two years. It's such a horribly long time and makes it very difficult to keep a team motivated throughout the development. Zeker ff lezen.
Gamespot heeft weer één van haar zeer toffe features op ons losgelaten. Dit keer stelden ze de vraag aan een aantal gamemakers, hoe zij de gamingtoekomst in 2000 zien.Een stukkie uit het interview met Peter Molyneux: 1. If there were one moment from gaming you'd put in a time capsule to represent the 20th century of interactive entertainment, what moment would it be and why? Peter: For me, that defining moment happened while I was playing a game called Dungeon Master in the late 1980s. I remember distinctly playing it and thinking it was great. There was one puzzle in the game where you needed a magnifying glass to look at something, and I thought that maybe I could look through a bottle and use that as a magnifying glass. So I picked up a bottle, and it worked! In that moment, I realized that there is no limit to the amount of detail a game can go into. It was a very pivotal moment for me. Now, whenever I am thinking of a game, I clearly remember the sheer joy of discovering the bottle as a magnifying glass. 2. Do you think the gaming industry is underestimating one aspect of interactive entertainment that will take us all by surprise in the early 21st century? Peter: Yes, we're underestimating the potential of computer games to entertain people in their living rooms - if we could get away from producing games for gamers but instead create games that appeal to everyone, the potential for gaming in the early 21st century is huge. 3. If there's one thing wrong with the gaming industry you'd want to change in the new millennium, what would it be and why?