Virtueel ultime FPS ervaring. Bij Gamespot hebben ze een artikel gemaakt over de ontwikkeling van een Virtuele editie van Quake2.The research into virtual environments has already begun. For example, the University of Illinois at Urbana-Champaign recently built a facility called the Beckman Institute to house and encourage interdisciplinary research. When high-tech and science collide, it's often hard to predict the result. One of the virtual-environment projects in development at this new facility is nothing less than the world's most powerful gaming platform. Curious about the state of VR gaming, GameSpot talked with Paul Rajlich, a research programmer at the National Center for Supercomputing Applications, which occupies space in the Beckman Institute. Rajlich took the computing power at his disposal and in his spare time ported a virtual-reality version of Quake II to this system. Nu alleen nog stroom stootjes als je geraakt wordt De wereld van virtueel Quaken