Larry Holland, één van de grootste pioniers op het gebied van de ruimte combatsimulatie, werkt momenteel nog druk aan de Star-Trek game 'Bridge Commander'. Sinds het vertrek van Larry bij LucasArts heeft hij met zijn eigen bedrijf (Totally Games) nog één game gemaakt voor zijn voormalige werkgever: 'X-wing Alliance', de laatste StarWars spaceshooter.

Over Star-Trek Bridge Commander heeft HomeLAN zojuist een interview gehouden met Dave Litwin van Totally Games. Hierin wordt oa naar het verschil gevraagd tussen X-wing Alliance en de binnenkort te verschijnen nieuwe game.HomeLAN - Since Totally Game's last title, X-Wing Alliance, the space sim genre has fallen somewhat out of favor for gamers. Do you feel that Bridge Commander will change that trend?

Dave Litwin - I think so :)

XWing:Alliance was a great game, but I suppose as the fourth in a series (XWing, TIE Fighter, XWing vs. TIE Fighter, not to mention multiple mission disks) it's hard to keep a fan base interested in the same basic gameplay. Sure, we added all sorts of new features (gunners turret in the Falcon, Death Star II) but what made these games great wasn't changed (and why should it?). Most other space sims (with the exception of the very innovative Independence War) weren't changing things from the standard dogfighting model either, so it's no wonder things were slowing down a bit.

Bridge Commander really changes the combat model. Aside from being novel, this new model is really the only way to properly do the license justice. Previous Star Trek titles had applied the Trek license to the old space sim model and, while good games, they weren't particularly unique or true to their license. De overige vragen zijn op de site van HomeLAN te vinden.