Bij Planet Unreal is te lezen dat Epic patch nummer 425 voor UT heeft uitgebracht. Hieronder kan je lezen wat er allemaal verbeterd wordt:

- fixed another mixed skin cheat

- fixed creeping pings problem - especially prevalent with passworded servers

- fixed problems with passwords with spaces

- improved server CPU utilization

- improved prioritization of network traffic for low bandwidth users

- fixed ActorLineCheck() crash again - no really this time

- fixed clearing base on client in netplay - thanks Mongo

- fixed suicide spamming

- Last Man Standing now can have time limit

- fixed spriteballexplosion sounds playing client side

- faster translocation effect in software mode

- fixed collision bug which cropped up in 420 (overlord)

- fixed D3D 32 bit zbuffer allocation

- lowered NGStats thread priority on dedicated servers, so NGStats doesn't hold up level changes.

- Added bExternalBatcher configuration option to [Engine.GameInfo]. If true, the game doesn't try to run the NGStats world log batch process.

- The 'Use32BitZBuffer' switch in the advanced Direct3D options, which is disabled by default, will force the use of a 32-bit Z buffer even in 16-bit color display modes. This can be used to fix flickering world surfaces and similar visual corruption when running in 16-bit mode on several cards, like the Matrox G400 De patch is alvast te downloaden bij Blue's News. http://www.bluesnews.com/files/ut/utpatch425.shtml