UT patch 425 | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Bij Planet Unreal is te lezen dat Epic patch nummer 425 voor UT heeft uitgebracht. Hieronder kan je lezen wat er allemaal verbeterd wordt:

- fixed another mixed skin cheat

- fixed creeping pings problem - especially prevalent with pa worded servers

- fixed problems with pa words with spaces

- improved server CPU utilization

- improved prioritization of network traffic for low bandwidth users

- fixed ActorLineCheck() crash again - no really this time

- fixed clearing base on client in netplay - thanks Mongo

- fixed suicide spamming

- Last Man Standing now can have time limit

- fixed spriteballexplosion sounds playing client side

- faster translocation effect in software mode

- fixed collision bug which cropped up in 420 (overlord)

- fixed D3D 32 bit zbuffer allocation

- lowered NGStats thread priority on dedicated servers, so NGStats doesn't hold up level changes.

- Added bExternalBatcher configuration option to [Engine.GameInfo]. If true, the game doesn't try to run the NGStats world log batch proce .

- The 'Use32BitZBuffer' switch in the advanced Direct3D options, which is disabled by default, will force the use of a 32-bit Z buffer even in 16-bit color display modes. This can be used to fix flickering world surfaces and similar visual corruption when running in 16-bit mode on several cards, like the Matrox G400 De patch is alvast te downloaden bij Blue's News.http://www.bluesnews.com/files/ut/utpatch425.shtml
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