Nadat we vanochtend bekend maakten wat de details van de patch waren, meldde VTec ons dat inmiddels de patch gereleased is! Hij is bij 3DFiles te downloaden, dus waar wacht je nog op! Version 432 is completely network compatible with all previous public releases of UT (versions 400, 402, 405b, 413, 420, 425, and 428).

faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.

team scoreboard holds more players (no more names dropping off the bottom for 32 player games).

fixed grenade smoke in OpenGL

fixed some D3D compatibility issues

faster server ping response for servers with mutators.

admins lose cheats and die when they log out as admins.

fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)

fixed thrown weapons sinking into ground in net play

fixed listen server crashing with too many serverpackages

fixed server still sending data on disconnect

fixed server not allowing custom skins because of skin cheat fix

servers are now prioritized by version on the master server

improved map decompression time.

slight improvement to server CPU utilization.

prevent message spamming in net play.

centered admin messages if logged in as an admin, start your message with a # to have it centered.

voice autotaunts not printed in net games.

fix for CTF AI.

limit translocator firing rate (max 2/sec) to prevent translocator spamming bind cheats.

suicides are counted as deaths.

admin spectators can use # to center print messages.

disallow setting of actor properties using the "set" command on clients. Prevents a whole class of cheats.

faster menu loading with mods.

cd check is gone!