Gamedesign heeft een interview gehad met James Parkman. James werkt aan Unreal 2 en verteld wat over de engine, verhaalopbouw en wat we nog meer kunnen verwachten van Unreal 28) Does Unreal 2 have as much variation in level designs as Unreal did, and if so, what kinds of challenges does that present to you as a level designer? Unreal 2 has a lot of variation in environments, but the story is far more developed than in Unreal 1, and the environments reflect this. The locations are all quite large, and fit logically into the story. There are many planets to explore, each with very unique settings. The challenges are many, more so than I can or should expand upon at this point. dit zijn de negen vragen van het interview.