De droom van de meeste gamers, geld verdienen met gamen. Avault schreef een artikel over de mogelijke toekomst van professioneel gamen, hoe het begon en waar het nu is.

een ding kan je zeker zeggen, gamen is topsport.

Note: The Adrenaline Vault and the Cyberathlete Professional League are both divisions of NewWorld.com. The views expressed in this article are entirely the product of our independent research of third-party articles and publicly available data.

Three years ago, there was nothing like this.

Next month, prominent computer gamers from around the world will be gathering to match their wits and first-person shooting skills in Germany. The Cologne Open is the first major event to be held by the new European division of the Cyberathlete Professional League, or CPL. Cologne marks just the latest stop in a burgeoning international pro gaming tour, involving young people from America, Asia, and Europe, in serious, high-stakes play. Coming three years to the day after the first major cash tournament, the CPL's Foremost Roundup of Advanced Gamers (FRAG), in November of 1997, the young sport has already seen its share of ups and downs, heroes and villains, and no end of controversy.

First Steps

Of one thing there is no doubt: the story of online power gaming begins with Quake. True, its precursor Doom had served the John-the-Baptist role of establishing a broad player base for first-person shooters. But competitively, until mid-1996, gaming had never progressed to more than a scattering of LAN-based first person shooter tournaments (notably the 1995 Judgement Day in Seattle, marking the launch of Microsoft's

games division, and won by an otherwise unremarkable 18 year-old named Dennis Fong). Real pro play would have to wait until Doom's successor, Quake, which appeared in mid-1996. Geld verdienen met gamen misschien tijd voor een carriere switch