[Chris Trottier] Yes, this is currently in design. Check out the" objects" section of the custom content design.
A player must have a certain combination of skills in order to create.* Workbench has "Create" interaction. At the beginning of the create interaction, the player chooses the object they'd like to create, and they pay a wholesale cost for materials (this person will most likely be the workbench owner). Wholesale price is set by dynamic pricing.
* Any player with the right skills can "complete" the creation of an object once it's been paid for.
* At the end of the interaction, the object gets placed in the workbench table owner's inventory.* From that point, they can either go door-to-door trying to sell the object, sell it to a shop owner, or run a shop of their own. Op de Sims Online Gazette is een uitgebreid interview verschenen met producers Gordon Walton en Chris Trottier. Ook op de Markee Dragon is een Sims Online interview verschenen. The Sims Online komt 31 januari in Europa uit.