Het is wel hip in een keer, nouja... 1x?SOF. CTF. Well, I'm in the thick of it right now. I'm writing it from scratch since I looked through the original Zoid code for Quake II, and found that with all the changes to the engine we've made, it's just not really very applicable any more - it's just easier to start again. We will be following the UT/Q3A CTF model, which means no grappling hooks. I'd echo the comments made by others on this subject in that from our perspective, a grappling hook is made un-necessary by clever level design. Besides, we want to leave something for the modders to do eh?
Hieronder een stukje uit de .plan van Jake Simpson. Het gaat allemaal over de mogelijke CTF die er bij Soldier of Fortune bij gaat komen!