Het is wel hip in een keer, nouja... 1x?SOF. CTF. Well, I'm in the thick of it right now. I'm writing it from scratch since I looked through the original Zoid code for Quake II, and found that with all the changes to the engine we've made, it's just not really very applicable any more - it's just easier to start again. We will be following the UT/Q3A CTF model, which means no grappling hooks. I'd echo the comments made by others on this subject in that from our perspective, a grappling hook is made un-necessary by clever level design. Besides, we want to leave something for the modders to do eh?