hebben ze een interviewtje met Peter Anuss, die verantwoordelijk is voor de Linux port van SinWill you use existing Q2 Linux ports as a base for your SiN conversion, and do you forsee problems converting any of the SiN specific features such as the scripting language to Linux? I don't expect problems with the scripting system. The game logic is system independent. The "only" thing we have to do is to port it from VC++ to GCC, but I am confident this won't cause too much trouble. As we already have some experience porting the QuakeII engine, the other components shouldn't be a problem either.
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