Realbot FTR 2.1 | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

De RealBot FTR 2.1 is uit. In deze versie zijn er vooral dingen gefixed, waaronder de belangrijke Aim-bug.

Ook zijn er 20 maps geoptimaliseerd voor de RealBot en kan de bot alle wapens nu gebruiken, zaken die prettig te noemen zijn.

De nieuwe info-points zijn nog niet toegevoegd, maar deze kunnen we verwachten in FTR 3.Fixes:

- Upgraded little bit navigation

- Bots don't want to follow you anymore in a new round (when round ended with following bots).

- Aim Bug fixed. (bots should be a lot harder to kill now again.)

- CPU Usage lowered, same navigation results (even improved here and there)

New:

- All weapons supported (can be bought and used by bots).

- Some better burst fire, bots burst when you are pretty far away.

- Caution code! Bots can get cautious, or want to rush. When low on health it can get afraid, and is more cautious too!

- Removed 'learn jumping and ducking' code! This code will be re-implemented for the next release. The current code is not efficient enough. (so, place them by yourself!)

(in total 20 optimized maps!)

Changes:

- mp_autoteambalance 0 is now set at the bot.cfg so the teams will not be balanced when using ME VS ALL BOTS mode.

- Adjusted GRENADE and FLASH code, i hope it makes them a little bit better with their usage.

- Changed command rb_addwaypoint into rb_addinfopoint

- MOVE info-points have priority #1 when you add them. Meaning when database is full. Then it will try to 'overwrite' it with a lower priority info-point.

(MOVE is #1, JUMP and DUCK #2 , etc)

Misc:- When typing RB_MINSKILL or RB_MAXSKILL without value, you can see what the current settings are.De complete lijst met veranderingen vind je hier of download de Realbot FTR 2.1 gewoon meteen hier (199kB).
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