Onze grote vriend VTec meldde ons dat de Quake III Arena Patch 1.27g uit is. Er zitten erg veel fixes in en dit zal hopelijk zorgen dat het een stukje stabieler en sneller zal draaien.What's new?

- fixed several predictable player event problems

- made entity events more reliable

- fixed sv_minping

- fixed setting "sv_maxclients 0" causes crash upon match restart when the server is full with clients

- print gametype name when voting for a new game type

- fixed sometimes getting spawned into others in tournament mode

- fixed "sudden death" and "5 minute warning" sounds overlapping on server entry

- optimized file system memory usage, can now easily load 100+ pk3 files

- fixed icon heads when loading a map in teamplay

- fixed several zone memory leaks causing Z_MALOC failure

- fixed auto weapon switch when picking up the weapon held before a map restart

- fixed falling off map due to old movement after map_restart

- fixed chatting from dedicated server console

- added better error handling to auto-downloading

- added "noglobalsound" option for items

- improved bot AI

- fixed bots taking same path through enemy base in CTF

- fixed bot gauntlet usage

- cg_forceModel works without vid_restart

- CD keys no longer overwritten

- Typing % in chat text causes the client to be disconnected with an illegible server message

- Removed Global Rankings support. We are currently investigating the best approach to properly integrate Global Rankings into Quake III Arena and Quake III: Team Arena

- Various speed tweaks

- VM Optimazation to bring vm speed closer to DLL speed

- Cinematic support available to mod developersDit plaatje heeft weinig met deze patch te maken, maar het is gewoon een kewle model

De patch kan je hier (18MB) halen.