Joby: No, I think we had the right mix for the time. When you ask folks to try a game as different as Sacrifice I think less is more is many ways. What's there looks simple, but has a lot of depth and is already keeping players coming back, especially to multi-player. To have nit-picked the design any more before release would be somewhat akin to trying to design the "perfect" car before anyone had ever driven one. At some point you just have to let the masses play with the toy before you can come back and tweak it in a meaningful way.Uit de Q&A blijkt in iedereen geval dat hij Sacrifice een erg leuke game vindt. Tevens wil hij niet al te veel veranderen aan de game. Lees de Q&A op dit adres.