Loony games heeft een Quake 3 modeling tutorial online gegooid gemaakt door tha man himself, Paul Steed. Deze man doet dit dus normaal gesproken voor ID software en heeft nu deze tutorial inelkaar gezet.With the level of artistry, complexity and richness evident in Q3A's wall textures, levels, and characters, don't hold your breath hoping to get the graphics anything but better from now on. The art in Quake III Arena is easily the best in its genre and is only slightly surpassed by games that feature pre-rendered art or ultra-slow game technology. However, if you truly want to more accurately identify with your character when playing Q3A or most fps games, identify with a box…as in bounding box. The outer appearance of your character has no reflection on anything other than…how it looks. In Q3A, all bounding boxes are the same. All jumping, running, shooting and damage-taking capabilities are the same. The characters' looks in are solely for the sake of diversity and aesthetic appeal only. Still, the discussion did get me thinking about a great first (and simple) tutorial for this column and I thank the gentleman for planting the idea. Keep in mind this will be a massive affair as I go from point A to point Z and try to make this as comprehensive as possible. Thusly, each week I'll post more of it until it's done…Hier is de tutorial te vinden.