Pokémon Go-datamine levert levelcap en master balls op | Gamer.nl

Pokémon Go-datamine levert levelcap en master balls op | Gamer.nl

Een lid van een Facebook-groep rondom Pokémon Go heeft met datamining meer details over de mobiele game achterhaald. Zo hebben trainers levelcaps van 40 op dit moment.

Het kost overigens vijf miljoen ervaringspunten om van level 39 naar 40 te gaan. Ter vergelijking: om van level 1 naar 40 te gaan kost twintig miljoen ervaringspunten. Het zal dus waarschijnlijk lang duren voordat spelers het maximale level hebben bereikt.

Daarbij blijkt dat wanneer mensen level 30 of hoger zijn, ze allemaal dezelfde sterkte aan pokémon vinden. Daarna moeten mensen dus snoep of stardust uitgeven om ze sterker te maken.


Er zijn nog meer details uit het dataminen gekomen. Zo helpt het inderdaad om curveballs en accurate throws te gooien bij het vangen van pokémon. Elkepokémon heeft zijn unieke capture- en flee-rate. Ook blijkt dat Mewtwo, Moltres, Zapdos en Aricuno niet rondlopen in de wereld omdat ze 'legendary' zijn. Het is niet bekend hoe spelers deze kunnen tegenkomen.

Er zijn ook master balls in de game, al is het niet bekend wat deze doen en waar ze te vinden zijn. Mogelijk zijn die nodig om legendary pokémon te vangen, maar dat is vooralsnog speculatie.

Alle ontdekte informatie:

The Trainer Level Cap is 40.

Egg's cap at Level 20, so if you get an Egg at Level 37 it'll still hatch at the same quality as if you were level 20.

Wild Pokemon cap at Level 30, meaning after Level 30 everyone will find the same max CP Pokemon and it'll be a matter of spending the candy and stardust to upgrade them to your level's cap based on their CP arc.

There is an achievement/badge rank above gold.

Curveballs and Accurate Throws (Nice, Great, Etc) have been confirmed as helping with the capture chance of a Pokeball throw.

There may be future Incubators that reduce the amount of kilometers needed before they hatch. (There is an incubator called "distance" in the code)

Moves have an Accuracy and a Critical Hit Rate.

Each unique Pokemon has it's own Capture and Flee rate.

Move Damage may go up with Trainer Level.

Pokemon do become harder to catch as you level up.

Mewtwo, Moltres, Zapdos, Articuno are Legendary.

Mew is Mythic.

Farfetch'd is out there... somewhere. As is Ditto.

The Charge Meter is filled 0.5 for each 1 HP of damage dealt. This means a super effective move that does more damage will charge the special attack faster - that is actually really important to know.

To level from 39 to 40 takes FIVE MILLION EXPERIENCE, and going from 1 to 40 takes Twenty Million. On my best day I can get about one hundred thousand exp, maybe 125k. So that's like 3-4 months to go from 39 to 40. Won't be seeing that any time soon! lol

Pokemon have a base Attack, Defense and Stamina (HP) - thus they do not have a Attack and Special Attack stat like in the 3DS games.

Dragonite has the strongest base attack for non-legends, at 250.

MewTwo has a base attack of 284.

Moltres has the highest base attack of the three legendary birds.

Articuno has the highest base defense of the three.

Zapdos is almost as high as Moltres in base attack but is likely lower due to Type Advantage.

Pokemon have an evolution modifier AND a HP modifier when they evolve both CP and HP go up a set multiplier.

Defending Pokemon at a Gym attack every 1.5 seconds.

The Master Ball is in the game, no clue where it is found.

The Legendary Pokemon do have a spawn rate - BUT - they have no capture rate, could this mean they require a Master Ball?

STAB is present in the game, giving a 25% Bonus to an attack move. STAB stands for "Same Type Attack Bonus" and means if a Gra Pokemon uses a Gra move it will hit harder than if a Ground Pokemon used the same Gra move. This is a big deal confirmation.

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