The man was rather large and upon seeing me rose slowly from his chair to approach the counter where I was resting my hands awaiting assistance. I blurted out the same rumours as though I had been eating at the same time as speaking, yet somehow he seemed to understand, maybe I had spoken his language. Either way he disappeared into the back of the shop, returning with an A4 sized game box titled 'Wolfenstine3D'. I handed over my hared earned cash and that was the first moment in my life that I knew ID Software would change the face of gaming, forever.
Speedy 3D heeft een redelijk grote review van Quake 3 geknutseld. Check hem hier, na het lezen van het stukje hieronder natuurlijk I can remember when I was in my mid teens walking down a grey street, lights from inside the rows of houses forcing the pavement into a show of sparkles as the it shun off the shimmering puddles of water. I was on my way to the market to investigate the avid rumours about a game that had graphics not to be matched and sound like no other before it. As the sun started to set on this late Autumns day I reached the location I desired, in the background a muffled rock song played and a shop attendant sat with a half eaten sandwich next to him.