De auteur van de N64 emulator UltraHLE; Realityman, heeft weer wat van zich laten horen. Hij is overgestapt van Glide naar OpenGl support, dus geen wrappers meer!!. Hij heeft wat screens gepost van spellen gerenderd op zijn TNT2.Many people have asked about how the development of UltraHLE 1.5.0 is going. Well, things are going extremely well indeed. As you may or may not know, the first release of UltraHLE was designed specifically for Glide which is found on 3DFX Voodoo based graphics chipsets. Well, one of the many aims for the upcoming release was to port the Glide subsystem to OpenGL so that a great many more people can enjoy playing their favorite games on UltraHLE. The OpenGL development is now at a stage where both 2D/3D wireframe and filled poly's are working well and all the only major bit of code to finish is the texture code. To give you an idea of where the development is at I have provided 9 screenshots below, click on the smaller image for a full size image. Oh and yes, UltraHLE finally runs in a window (and fast too ).....Klinkt goed. Er is jammergenoeg nog geen release-date gesteld voor v1.5