The game has not gone beta yet, but it already drips with style. The interface screens are a study in chrome and 50's diner décor, the music a mix of jazz, Grease-era be-bop, and blaring rock and roll. The game is not specifically set in the past, but is meant to be a sort of timele place where a variety of cla ic car periods come together. You will find everything from 70's muscle cars to 40's "fat fender" hot rods cruising the streets. Art Director David Bollesen explains that the change in focus has actually made it easier to do research for the game—"you have to talk to Ferrari if you want to see the latest car from Ferrari, but Camaros are everywhere."
You will also be able to purchase cars from other players directly, via the cla ified section of the "Motor City Gazette," the game's online newspaper. The paper features various sections such as a sports page (race results), headlines (player-generated stories), a mechanic's corner (game tutorials), and the cla ified section. It is really a bit more like an online auction site than a true cla ifieds—any player can list a car, parts, and other sundry items for other players to bid on over a set period of time.Gaat dus wel kewl worden!