RPOV blijft bezig, naast de Evolva Review hebben ze ook Motocross Madness 2 besproken. In 2 pagina's gaan ze kort en bondig door de game heen. Het blijkt een puike actie game te zijn, gewoon lekker crossen dus Motocross Madness 2 is a really odd mix between things being done realistically and things done for gameplay's sake alone. For example, you can adjust the grar ratios and suspension settings on your bike, the different bikes all sound different, and your bike handles differently depending on whether you are riding on dirt, gravel, snow or pavement. On the unrealistic side of things you can land from a jump on your side and not fall off, it's very hard not to catch air when going from low to high to low ground, and you have very little trouble scaling vertical cliff faces . Also, the AI riders that you compete against don't seem very bright. In the Baja races they tend to get stuck, and stay stuck, on obstacles. Being a beta though I would expect that this kind of thing will be fixed by the time the game hits retail in May. That said, I had a lot of fun playing Motocross Madness 2. My first session with the game I jumped into the practice stunt arenas and tore it up. It's very easyfor a newbie to get comfortable and stay entertained. The controls are responsive and easy to learn. The stunts and crashes are over the top and the environments are interesting and detailed. Tijd om een motor aan te schaffen ?, eerst maar even een virtueel ritje maken