De vrienden van Voodooextreme hebben hun Morrowind designer diary (gameontwikkelaar dagboek) een update gegeven. Voor de RPG leken onder ons, Morrowind is het 3de deel in de Elder Scrolls series, welke Arena en Daggerfall ook toebehoorden (let op, ik tel Redguard en Battlespire niet mee).Het spel wordt ontwikkeld door Bethesda software o.a. de uitgever van Sea Dogs. Speciaal aan de Elder Scrolls series is dat de grootte van de speelwereld en de vrijheid daarin enorm is.The first and foremost feature of the series is non-linearity. Allowing the players to do what they want when they want. The goal of every Elder Scrolls game has been to create the experience of a pen & paper RPG on the computer, where a player is only limited by his or her imagination. The next, falling right alongside non-linearity, is detail. The worlds in the Elder Scrolls series are some of the most detailed in the industry, complete with histories, multiple cultures, and varied locales. This allows the player to feel as though their character is really a dynamic part of that world. There are always major quests in Elder Scroll games, but they are always able to be ignored. The primary goal is to simply allow the player to explore, roleplay, and be immersed in a grand, detailed environment. Hier is de gehele update van het dagboek te lezen.