De zoveelste preview van Midtown Madness2. Hopelijk is dit een teken dat de game bijna klaar is en dadelijk in de winkels ligt .
Het verhaal......er is niet echt een verhaal, gewoon rijden kreng
Ik ben wel benieuwd of hij net als deel1 ook 49,95 gaat kosten. (oke, elcheapo maar toch )Graphically, Midtown Madness 2 is not that much of an improvement over its predecessor. This may be a blessing, though, as graphics and textures were really well done in the first MM. Damage modeling has been greatly improved. There are now a wider variety of places on your vehicle that can bend and fold up, as well as more breakaway parts for your destructive amusement. "But Shawn, how do the cars drive?" you ask. These babies handle better than ever before. In the original, you were given a toggle for the physics realism. This was cool, but you had to place the realism at zero in order for the car to handle well without spinning out on the slightest sharp turns. In the sequel, Microsoft has completely done away with the toggle. In its place is simply one of the most intuitive and visually entertaining physics engines that I have had the pleasure of experiencing in a street style racer. You will bear witness to cars driving on two wheels, power slides and really cool muscle car fish tails. Rather than only racing around Chicago (which was huge!), you get your choice of two new humongous cities - San Francisco and London. Both come complete with adjustable traffic, pedestrians and cops. Just think of tearing down Embarcadero towards Fisherman's Wharf on an early foggy morning in bumper to bumper rush hour traffic. Now that's when my therapy kicks in.Preview met screens en slagroom