Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004, while the overall market was down year-to-year.
Xbox market share for 2004 was an impre ive 29.5 percent, increasing 7 points from the 2003 calendar year.
Overall software sales for Xbox lead the way in 2004, growing units sales 44 percent during Q4 and 48 percent for the calendar year 2004.
The Xbox Live online gaming service has surpa ed more than 1.4 million members around the world, cementing its place as a leader in the digital entertainment landscape.