Meer Myth III details bekend | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Er zijn maar weinig strategiegames die me ooit zoveel hebben kunnen boeien als Myth 1 en 2. Nu het derde deel alweer een tijdje in ontwikkeling is vraag ik me toch af wat voor grote veranderingen we nu precies mogen verwachten.

Toch brengt de lijst van nieuwe features nog geen grote toevoegingen in gameplay:Major change will be sprites to 3d. Apart from 16bit colourmaps and detail maps, terrain will likley remain fairly similar. Water will also receive an overhaul, likley to be transparent. As mentioned below you'll have to consider and paint the bottom of a body of water (rocks/boulders/bicycles) too :)

Terrain will remain the sameish.

Models will take after units and also receive an update. I imagine since the models will all be using tiki [ed note: this is Ritual's character animation system, also seen in Heavy Metal: FAKK2] then scenery will me animatable as well. No more funky models which require vegasing and custom apps to run.

Tools will be similar, but redone and merged according to Andrew. Anyone for floathing? :)

Sounds and tags will remain largely similar. Will take out some oddities and annoyances as we see fit.

Scripting will have some tweaks and bugs fixed. We'll also add some nece ary scripts for m3. I would like to see some other simple but powerful changes implemented. Hell ... we have a virtual novel of feature creeps that the level designers and artists have listed. It all depends on how fast we work, time at end to implement things etc.

Making myth levels will not be as easy as quake editing, but then again, it never was. If you're competent at making myth levels now, then it won't be a large learning curve for m3 imho.Ik hoop dat Bungie zich niet laat verleiden tot overmatige 3Dfilmpjes, maar dat ze zich aan het orginele concept blijven houden. Een goede storyline met gevarieerde omgevingen en gameplay.


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