John Carmack over X-Box, PS2, DirectX 8 en OpenGL | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

John Carmack heeft zijn mening uitgesproken over DirectX 8 en OpenGL en de Playstation 2 op het me ageboard van slashdot. Zijn mening over de Playstation 2 is als volgt:It is interesting watching the way the tides of public opinion flow around some technical i ues. Over the last year or two, it was amazing the amount of panic among hardware companies that Sony caused with the PlayStation 2. Engineers that really should have known better were walking around with a paniced look, thinking "my god, they are going to crush us, we need to rethink everything!". It was disturbing to see PR effect technical people that much.[break]John is erg positief over DirectX 8, en dat laat hij zo merken:[/break]DX8 is good. Microsoft has a long history of shipping an initially crappy product (DX3), then aggre ively improving it until it is competative or superior to everything else. Many people underestimate the quality of microsoft's products by only forming opinions on early versions, and never revising them. The crucial advances of DX8 are the vertex and pixel shaders. I think that the basic concepts are strong, and they will give real benefits. I expect that that functionality will be exposed through OpenGL extensions by the time I need it. For one thing, DX8 is modeled pretty closely on Nvidia's hardware, and Nvidia's hardware is already fully exposed through their register combiner extension, even somewhat moreso than under DX. The i ue will be finding consensus between the other hardware vendors.[break]Tot slot heeft John ook nog een mening over de X-Box, welke in deze posting te vinden is.[/break]Last I heard, Nvidia was going to be providing OpenGL for the X-Box. If they do, we will probably do some simultanious development for X-Box. If not, it would have to wait until after the game ships to be ported. The X-Box specs put it as a larger leap over PSX2 than PSX2 is over Dreamcast, but anyone with sense can see that by the time it ships, the hardcore gaming PC will already be a generation ahead of it in raw power. The X-Box should be able to keep up for a while, because you can usually expect to get about twice the performance out of a fixed platform as you would when shooting for the broad PC space, just because you can code much more specifically. I don't have much of a personal stake in it, but I am pulling for the X-Box. If you need to pick a feudal lord in the console market, I would take microsoft over sony/sega/nintendo any day.Volgens mij heeft John aandelen Microsoft, aangezien hij eerst DirectX 8 en daarna de X-Box de hemel inprijst. Maar naar mijn mening heeft hij ook wel gedeeltelijk gelijk. De PS2 kan bij lange na niet tippen aan de X-Box, gezien de specs. Maar toch is er nog niet veel over de X-Box bekend en deze komt veel later uit, dus de specs mogen ook wel wat hoger zijn. De toekomst zal het wel uitwijzen, vooral de software kan een console tot een topper maken...
Artikel als favoriet toevoegen
Deel dit artikel

Aanbevolen voor jou