Strongholds are the class specific base of operations given to a player as a reward for finishing his class specific sub-quest. Out of all the features that made it into Baldur's Gate 2, the strongholds were the closest to being cut. There was so much more that we could have done with strongholds, but time considerations didn't allow for this. The main faults that people found with the strongholds are listed below:- The strongholds weren't connected to the main story line.
- The strongholds weren't integral to gameplay; there was very little reason to return to a stronghold.- Travelling back to a stronghold was a pain in the ass. All of these points connected to one major mistake made in the initial game design: the decision to have a stronghold for each class, instead of consolidating the strongholds into four, two or even one single stronghold.In de rest van de column zet James de minpunten en eventuele verbeteringen van deze 3 punten uiteen. En tja, de man heeft alweer een punt. Zet je emoties maar op papier en integreer het in Baldur's Gate 3, of natuurlijk in de expansion pack van Baldur's Gate 2: Throne of Bhaal. (al is deze expansion nog steeds niet officieel bevestigd noch ontkend door Interplay)