Zoals bekend is het Looking Glass-team opgenomen in John Romero's Ionstorm en is daar ondertussen begonnen aan de ontwikkeling van Thief3.

ThiefUnderground had een chat met Paul Tozour (de AI guy) en Terri Brosius (Sound Designer) over de nieuwe concepten, graphics en extra's die we in Thief3 mogen verwachten.

Het volledige onbewerkte chattranscript is na te lezen op de site. *[GSI]Warrior* How difficult was it to integrate the LGS team into you Ion Storm Austin team (and how many people did it finally involve)?

It was pretty easy, actually. Looking Glass and Ion Austin share a lot of the same design philosophies...

Right now we've got a bunch of people who worked at the Looking Glass office in various capacities....

...so everyone tends to share the same mindset. [d]

*Fargo* About how many of the Thief 2 team has made the migration over to Ion Storm for Thief 3?

It was easy, I was eager to back in Thief universe, and Ion was happy to give me a job. 9d0

... including Warren, Terri, Emil, Lulu, Nate, and me. That's just on the Thief 3 team, too...Iets waar ik zelf veel verwachtingen van heb is de aangekondige multiplayer-mode. Vooral de co-op zou wel eens een leuk nieuw concept kunnen introduceren.

We horen hier binnenkort waarschijnlijk meer over.