The landmark titles of the FPS timeline serve as examples of what great things have been done with the genre. But as more FPS are released, more are often compared to titles like DOOM and Half-Life. This comparison is almost always flattery; for example, the out-of-nowhere hit Serious Sam has been raved about for its remarkable reproduction of DOOM's incredible gameplay. But this raises the question: have game designers done everything they can do from a creative standpoint with FPS game design? Is everything from here on out merely a DOOM clone, a Quake clone, or a Half-Life clone?
Are we a clone? And, are we alone?
Binnenkort volgt deel 2, dan horen we wat de spellenmakers en ontwikkelaars over dit alles te zeggen hebben.